This Club  is formed to promote the sport of  croquet in this community

Founded in 2008


Tega Cay Croquet Club


​​RR

Rules - Golf Croquet, Six Wicket Croquet & Association Croquet



The following links contain a Synopsis and Rules of Golf Croquet.






Some of the Golf Croquet specific rules are illustrated further down on this page.


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The following links contain a Synopsis and Rules of Six Wicket Croquet (also called American Croquet) and a link to a YouTube video showing a three ball break in Six Wicket Croquet.  












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The following links contain a Synopsis and Basic Laws of Association Croquet (also called International Croquet






Differences Between Association Croquet (AC) and American 6-Wicket Croquet (USCA Rules)  by Macey White


1.   Games are started at one of two baulk lines which are 3 feet in from the end line extending from corner 1 to the midpoint of the          boundary and the other baulk line extending from corner 3 to the midpoint of the boundary.
2.   After your second turn, you may start any turn with either of your balls.
3.   Each turn starts with no deadness and deadness is erased at the end of your turn. (Therefore you will not find deadness boards        being used in Association play.)
4.   There is no penalty in hitting a ball you are dead on.  You just don't earn a croquet and continuation shot and the balls stay                where they lie after the shot
5.   A ball is out of bounds as soon as any part of it would cross the boundary
6.   If you roquet a ball out of bounds your turn is not over.  The ball is marked in 3ft and you continue with your croquet shots.
7.   If you go out of bounds when scoring a wicket, your turn is not over and you place your ball 3ft in and take your continuation              shot.
8.   If your opponent scores either of their balls through the 1 back or 4 back you earn a lift to either baulk line.
9.   If your opponent scores both the 1 back and 4 back in one turn and has not previously scored the 1 back you can elect to lift to          contact with any ball on the court or lift to either baulk line.
10. You score wicket 12 (rover hoop) going away from the center stake (peg).
11.  If you stake (peg) out any ball, you lose any further lifts due to opponent scoring 1 back or 4 back.
12.  If you stake (peg) out any ball on the roquet shot your turn is over because you have no ball from which to take croquet.
13.  In last turn, each side gets one turn (not each ball gets one turn).

Macey White's Learnings as a New AC Player
1.   Accuracy on long shots is key.  You will be making a lot of long roquet attempts.
2.   It is very important in AC to get your balls together before your opponent gets his together, and to keep the opponent's balls              separated.
3.   There is a lot of offensive play (attacking opponent) because there is no deadness carry over.
4.   Less strategy and easier to learn than American 6-Wicket.
5.   I find myself hitting a lot more long splits and pass rolls.
6.   Games last longer.  Many AC tournaments schedule games for 2 or 3 hours each.  Sometimes you will be scheduled to play              best 2 of 3 games in a 7.5-hour time period.  A fast game with championship flight players may last 1 hour.
7.   AC has some tricky shots where three balls are placed in contact.  Take some time to learn how these work.  Even for beginners        they happen more often than you'd think. 
8.   The 1-back and 4-back rules in AC (6 & 7 above) make "leaves" more important than in the American rules game.


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The balance of this Rules Page will highlight common Golf Croquet rules which come up regularly. Hopefully, this will  minimize some confusion for new players.

 
Order of Wickets:
We usually play a 12/13 wicket game. The route through the first six wickets is shown in the diagram shown below.





















 
The route through the second 6 wickets is shown below.  If a tie exists after twelve wickets, the thirteenth wicket is played in the order and direction shown. 







 

 

 

 

 

 

 

Jump shot:
Defined as striking your ball in such a way as to cause it to jump over another ball.  This shot is not addressed in the Golf Croquet official rules, but it is considered a legitimate shot in other croquet games.  For this reason, it was decided that it will be permitted.  If a stroke causes more than one ball to run the hoop, the ball nearest the hoop before the stroke scores the point    (Note: The rules inflict penalties for shots which cause damage to the playing surface.  These rules will apply to the jump shot.)

 
Halfway Rule:




















Between the wicket just played and the next wicket in order is a line called the halfway line.  These lines are shown in the diagram above.  The lines, while not drawn on the court, will be defined by white stakes at the ends.

At the end of a turn in which a wicket is scored any ball which is resting beyond the halfway line for the next wicket is an offside ball.  The penalty for an offside ball is as follows:

1. The opponent of the player of an offside ball may direct that the ball be placed at one of the two penalty spots.
2. The penalty spots are located at points “a” and “b” at either end of the horizontal halfway line. (see diagram). 
3. The opponent decides which of the penalty spots is to be used.

A ball is not considered offside if it reached its position as a result of:

1. the stroke just played or
2. a stroke, wrong ball play, or fault played or committed by an 
opponent or
3. contact with an opponents ball or
4. being directed to a penalty spot.

 
Scoring a wicket:














 

 

A wicket is scored by the ball passing through the wicket in the proper direction and in the proper order.  Scoring of the wicket is complete when the back side of the ball passes the plane on the playing side.  In the diagrams above with the ball traveling from left to right, drawing “A” is not a completed wicket.  In drawing “B” the wicket is complete.  The back side of the ball has passed the plane on the playing side even though it has not passed completely through the wicket.

 
Double Tap!!
Rule 13 (a) (6) It is a striking fault if,  in striking the ball, the striker “double taps” the striker’s ball by striking it more than


once in the same stroke or allows the striker’s ball to retouch the mallet.

Because the Double Tap fault is very difficult to see, we ask that all members watch the video of a slow motion demonstration of Double Tap shots in the link below.  Hopefully, this video will convince those of you who “think” you can hit a great “stop/stun shot” and not double tap, that it is pretty much impossible when the two balls are very close together.